Designed and built in 1934, the D.H. 88 Comet was DeHavilland's solution to winning the MacRobertson air race of October 1934 between the newly completed Mildenhall aerodrome, England and Flemington Racecourse, Australia. Just a few days after their delivery, the first 3 comets took part in the race, with G-ACSS 'Grosvenor House' winning the race in a record breaking time of 70 hours, 54 minutes and 18 seconds, beating the newly introduced DC-2 and Boing 247D. Many have marked the 1934 MacRobertson Air Race as one of the key points which catapulted the civil air industry into a new era, publily highlighting the technologicial achievements and advancements of monoplane design, not just in Britain, but across the globe. The comet was the latest design by DeHavilland aircraft and their lead engineer A.E.Hagg, who collated a wide range of modern and experimental techniques which resulted in a wooden monoplane with a very streamlined and smooth appearance. This was all powered by DeHavilland's latest and best engine design - the DeHavilland Gipsy Six I, with special racing variants produced specifically for the comets, with a higher compression ratio allowing for 225 hp to be produced, and allowing for the engine to be run at full throttle at cruise altitude for maximum performance and efficiency.
The TPAeronautics D.H. 88 Comet is a scratch-built MSFS native aircraft, taking no modelling or flight modelling information from the original FS2004 comet. The exterior model has been built up from a mix of available plans, and historical photos wherever possible, resulting in a design very close to the original comets produced in 1934. In addition to this, a fully functioning (yet placeholder!) cockpit has been modeled, again taking whatever information has been retained over the last 88 years of the original cockpit design of the comet. This, tied in with the custom flight model based off of the original 1934 flight test data and modern accounts of her recent and current pilots have resulted in a unique and entertaining aircraft to take to the skies.
The aim of this release is to give as many people the chance to experience the thrills and joys of taking a 1934 endurance racing machine into the skies to test her (lack of) metal! This all being said, i am fully aware that we are only human, and in the end, this is all for entertainment, not record-braking runs. As a result, a basic autopilot has been built in and hidden away on the rear panel to allow those who wish to attempt the 11 hour record breaking flights a little bit of respite from the controls. There is also a 'hidden' comms radio and transponder, however with none modeled, if you wish to make use of these, you will need dedicated hardware unfortunately...
Please be aware that this is a very early release version of a product i fully intend to keep working on in the coming year, and improving upon. As a result, all of the texturing is somewhat rough and ready, and the modelling of the interior cockpit is very basic. Further to this, with a lack of personal funds, i have not been able to start work on a custom sound set for the comet as of yet, and so have included the default C152 sound (this only results in you hearing the port engine however!). Further support to help fix some issues you may occur can be found on TPAeronautics dedicated discord server (link below).
PLEASE BE AWARE: This is built as a SIMULATION of the original 1934 racing comets. I have done my very best as a result to replicate their tendencies, as well as their flaws. It is very well known that these were very tricky aircraft to fly - there's a good reason that there are fewer pilots allowed to fly the remaining airworthy comet than there are many other arguably more historical aircraft! Do not jump in expecting her to be as comfortable and forgiving to take-off, land or complete any other action in. She requires patience and knowledge to handle correctly.
IF you were wanting a simplified more 'arcade' experience, then i suggest you look to install the mod i have produced to download separately which re-writes a number of pieces of the flight and engine models to make it a much more hands-free flying experience. However be aware, this naturally will take away some of the fun of learning such a vintage machine.
Please check before each flight:
1. Check your CG limits. This should now be fixed as a full-forward CG on the limit, however any changes to fuel contents will affect this. If it is too far forward you WILL nose-over while taxiing.
2. Check your directional gyroscope is set correctly - this changes at the start of every flight, and will drift around 12' every 15 minutes while the engines are on (as per the prototype). Use the compass to your right knee to help set this correctly (takes around 45 seconds to do when you get used to it!)
This pack includes:
when you get used to it!)
This pack includes:
v0.6.3 D.H.88 Comet
Detailed 1934 exterior model
Fully functional 1934 cockpit
Custom flight model including original automatic 2-pitch pneumatic ratier propellers
Custom fuel system which mimics that found in the original 1934 aircraft
Basic autopilot to assist in long-haul flights
4 Historical liveries including: G-ACSP Black magic, G-ACSS Grosvenor house, G-ACSR the 'green' comet and G-ACSR Reine astrid
Togglable pilot models for the interior cockpit (clickspot on seats)
Manual of Instructions
Performance statistics:
Cruise speed: 191 kts
Cruise altitude: 10,000 ft
Range: 2530 NM
Take-off run: 1350 ft
Please feel free to join the TPAeronautics discord for specific support and updates on the progress of this project!
https://discord.gg/DVXrMe6R5n
I hope that you enjoy your flight... and try not to let that CG get out of balance!
~ Shepbur
I understand now about the accuracy of this, and will try to remember to release the gear 10 minutes out 😊
3 months ago
ezwingman
Works perfectly, looks great
and is a great upgrade for the plane.
It is compatible with SU11,
thanks for that
11 months ago
Quassel89
Fantastic!!!!!
I remember flying this as a kid in FSX, brought back memories flying this last night. Performs and handles pretty well. Detailed cockpit and functional, always nice to see!
I wonder how far you're going with developing this plane? It feels like it could get alot better in the future, maybe evolve into a highly detailed payware plane. Either way its great your working on this, a must have for MSFS!
1 years ago
The plan is to keep developing it to get it up to a high polished standard...with some payware element to help fund sounds when I get to it... Early on a bit of a long hiatus from development though due to a new baby which gives me the 30 minutes to myself each week... I'm guessing from a lack of anger that shes still working in the latest update...will have to check it over at the weekend anyway!
Thanks for the kind words :)
1 years ago
Shepbur
RazirusK
gear doesn't take 5 mins on the real one unless its been modernised recently compared to how it was in the thirties
1 years ago
The gear on G-ACSS was completely updated and modernised in the...90s I think it was, they made the centre tank smaller and used the space to put in an electric winding motor with systems to move it up and down with the flick of a switch. The old handle is still there for emergencies though...not sure of the procedure if you need to disconnect the powered get system first or not. I decided to keep it to the original 34 configuration and all references to the old system from both past and current pilot's was that it took around (been a while since I read this!) 14 full turns of the handle, taking around 5 minutes to complete...if you look at the site of the handle and imagine moving it, you can only shift it about 10° at a time, and given the speed to wind something that distance requiring a little bit of effort 14 full turns, 5 minutes sounds pretty reasonable if not tiring!
1 years ago
Shepbur
JennyD
Thank You!
1 years ago
Ginete
Just Flight has already released DH.104 for FSX/P3D. Its sounds are taken from real Gypsy so maybe suitable for this DH.88. I bought it 4 years ago so I'll try.
1 years ago
NezNok
Here's a quick video demonstrating the difference between SS and the other models... https://www.youtube.com/watch?v=t-Qtchi6UBk Still, its a very nice fly indeed.
1 years ago
Can you update link to vid please as its set to private now?
1 years ago
VforViennetta
PaulHolmes
Fun plane, thank you, but a suggestion you might want to shorten the landing gear time. It's insane 5-10 minutes up or down.
1 years ago
Just download the MOD by the author... the link is even posted in the text above.
https://flightsim.to/file/40196/d-h-88-comet-simplification-mod
1 years ago
AndyTurnerUK
onlyforbrian
At V 0.6.2, this, to me is up there with what the GotFriends and HSP teams have been doing over the past couple of years in terms of giving us a unique flying experience in the sim. Heartfelt thanks to Shepbur and the team for creating one of the most beautiful aircraft to grace the skies.
1 years ago
miconnell
Thanks! Getting better every time :¬)
1 years ago
Chaosdruid
I loved it in FS2004! Will surely try this one out
1 years ago
Berinchtein
I just wanted to say a huge thank you before I have even downloaded this aircraft. I have been waiting for this beautiful machine since FS2020 was announced (I used to muck around in a version back on FSX). Looks like I have to now actually consider doing the entire McRobertson Air Race over a long weekend!
1 years ago
OK finally got around to trying it out and am loving it! Was mainly using it in VR (Quest 2) and works really well.. Pitch trim did not seem to work from my Logitech yoke but I managed to adjust it with mouse (which is weird in VR as the mouse cursor moves over the cockpit geometry)
Really superb job anyway and looking forward to it getting even better :)
1 years ago
VforViennetta
VforViennetta
hello, is the landing gear animation is ok, because on the previous version it did not move
1 years ago
It has always moved! It's juts very slow, it takes 5 minutes to fully retract and extend you just need to be patient and let it do its thing (this is faithful to the prototype, with almost all sources stating it takes around 5 minutes to raise or lower the gear due to the 14 turns of the handwheel required to complete the task)
1 years ago
Shepbur
blb
Brilliant effort, keep working on it, Thank you for sharing.
1 years ago
NapalmKiwi
The engines are all good now with 0.6.1! What a great start and with the planned enhancements, 5 stars is easy! The handling feels legit based on what I've read about the plane.
I gotta admit the realism of the landing gear's a bit extreme... One idea for a future version would be to time 14 turns of the wheel and speed the gear up to match that? 😊 Or maybe down the road you could do N88XD, the modern replica with a current-gen panel and motorized landing gear.
Anyway, thanks for the awesome job on this historic aircraft! It's off to a great start (once the engines stopped stopping!) and I can't wait to see where you take it.
1 years ago
The wheel does turn 14 revolutions currently over the 5 minutes, it's just very disorientating! I was thinking about motorising it when I first changed it to 5 minutes, but was advised to stick to the realistic gearing!
That being said... Watch for a upload this evening and you may be a little happier!
1 years ago
Shepbur
DennyAtkin