You may well have noticed there are only four moving civilians available as stock models, and three look identical. That seems a little sparse to populate an entire planet, especially since they're all male.
Therefore this is a library of animated human models to put in your creations.
There are just under 300 models in total in here which are based on about 65 different model meshes with variations in colour and action. You should be able to populate a largeish airport without too much saminess.
These will show up under 'ahq' in the SDK object list followed by a short description of the model and action.
Most are simply standing or sitting with a short loop of movement or action such as talking, waving, stretching.
The sim quickly reduces frame rate as you get further away making the action jerky with more complex animations such as walking so there aren't very many of those.
These are all stock animations created by Mixamo, an online animation site, so they're limited in number and variety.
If a model comes in a version with a different colour it will have 'C1' or 'C2' etc after the name so you can use it in the same scene as the original and not be too obvious.
In the SDK object list search -
'guy' for a male.
'gal' for a female.
'boy' for a... boy.
'girl' for one of those. There aren't many kids. I can't stand them.
'business' for some smart people.
'beach' for some gorgeous flesh.
'Fireman', 'airline' and 'security' will turn up some airport firemen, security guards and airline pilots. 'Old' will find some hot elderly people if that's your kink.
The most common actions to search for are - 'sit' or 'stand' obviously plus 'idle' 'talk' 'walk' 'phone' and 'wave' with a few others sprinkled in.
Some of the models are very good. Some are awful. Some are downright disturbing. I didn't make any of them. I scooped them up from various sources.
There are way, way too many white people, but since 90% of human 3d models seem to be Japanese schoolgirls I did my best.
Most but not all models have LODs, but obviously the animation is the main strain on computers. Interestingly when you hit a certain number of visible moving models all of the animations stop in unison at once. I can't be bothered to count that number but it's a bit over 200 animated models.
You'll probably get bored of looking at these rapidly but it's obviously an infinite subject. I'd call this more of a start than a final product as there's lots to refine and more and better organised categories are definitely required.
Model credits - blendtek, thunder, mohsenmousavi2313, Udara Sampath, mike alger, rusty greinder, tural 3d
V 1. 2
There are two items in this download so you will need to click again for the community folder content. There's a main package and a separate section for developers in a zip file.
This time around I have done -
Further cleaning of mistakes in existing models - removing transparent eyes, bad AI intentions etc. The relevant animation start points are now also randomised so two people with the same animation should no longer move in eerie unison.
Adds some skydivers, soldiers, offshore people wearing survival suits, winter people wearing ski gear or thick coats and some hikers.
Adds moving animals. A pretty weird selection but they get the job done. The usual domestic stuff and some others too. They will show up as 'ahqa' in the object list.
Adds about 50-60 walking simobjects, animals and humans. You can place these in worldscripts to make them follow predetermined routes.
Adds one worldscript per walking model ready to place in your own project. Open up the worldscript bit in the scenery object list and they'll be there. You can place them like any other scenery object and off they'll walk.
They're all short looped paths so not very interesting. And it became so goddamn boring trying make varied loops and getting the speed right that most of them are probably nonsensical. There are some running people and animals, but not many. The animation doesn't work too well when they're fast.
Updated the tutorial about how to add humans in MSFS as the original method is toast half the time now.
Added another tutorial about how to create worldscripts yourself.
Added the all model XMLs and this mod's worldscripts for those people who like scraping these things for their own clever stuff and to reference the required speeds per model for their own worldscripts.
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Congratulations on the work!!! Grateful!!!
1 days ago
SMurilo
29 days ago
29 days ago
superspud
kimjongskylark
1 months ago
1 months ago
superspud
mat0
2 months ago
fugazi01
I created a scenery using your library.
It became a scenery that I personally enjoyed very much.
Thank you very much for your wonderful work.
https://jp.flightsim.to/file/61807/tokyo-yokohama-ships-helipad-scenery-v1
https://jp.flightsim.to/file/61589/tokyo-area-heliport-japan-static-scenery-v3-all
2 months ago
1 months ago
superspud
Ter2255
2 months ago
2 months ago
superspud
55tom55
4 months ago
RoloBach
5 months ago
5 months ago
superspud
MustangMike
fantastic, i will implement maybe inside one of my existing airports here on fs.to 😊
would be great if developers doing commercial ones (me as well soon, i hope lol) can simply buy a commercial license, but perhaps a single license that only is allowed to be used for 1 airport.
6 months ago
The origin of these models is such an utter mess I don't think anything commercial would be possible.
Some are payware, some are creative commons, some are mashups made by me and many I can't remember where they came from at all.
Nothing stopping a commercial person adding them as a free mod on top though, but that's less slick.
Someone else is on the case though and it sounds like it'll be of higher quality with more appropriate animations too - https://fsnews.eu/chudoba-design-announces-animated-people-library-based-on-motion-capture-for-msfs-and-x-plane/
6 months ago
superspud
Hunter555
Can I just add this to the Community folder and then see people walking around the stock airports besides of the generic person at the parking places?
7 months ago
No. Someone will have to place them in their own project for you to be able to see anything.
It's possible someone has made versions of your regular airports where these appear. If they have then they should link to this mod in the description.
I've no idea how many projects use this but I'll guess it's quite a few.
7 months ago
superspud
rob027ax
Great!
Just a question: The newest installation folder contains a subfolder named "scenarii" besides the normal "scenery" subfolder. This "scenarii" subfolder contains an subfolder with a lot of ".spb"-files ( a filetype that I've not yet seen in sceneries). Is this folder accidently contained or should it copied too? The layout.json contains also references to these ".spb"-files...
7 months ago
spbs are the worldscripts which are presets of people and animals walking around in loops.
If you delete them you'll lose the excitement of seeing a moose moonwalking should someone choose to insert it in their project.
So keeping them may well make your life better.
7 months ago
superspud
johe2312
Thank you for this ultra useful mod. It allows all hobbyists to create beautiful sceneries.
However, I have one question:
I would like to rename it from "human-library-animated" to "lib_human-library-animated_v1-2" for the sake of order. That way I could better keep track of the addons.
Do I see it right that it doesn't matter how the folder of the library in the community folder is named?
7 months ago
I've never bothered renaming a folder so I'm not sure. The important info is in the noodly files so I doubt MSFS will actually look at the folder names.
Worst case it might require renaming if it fails to show up, but that's doubtful.
7 months ago
superspud
ir77
You're library is wonderful! But unfotunately I can't find any kind of wheelchair-user. Is there a chance to get one in the future?
7 months ago
Likely never a rolling and gesticulating one. That's too much animation hell for me to cope with. Rolling is possible but I'd need to experiment a bit.
You could simply stick a sitting person in your own 3d model of a wheelchair. I was pondering adding some props but there might already be one in another library.
7 months ago
superspud
donalds123
I love your work.
I must admit that I am surprised that the use of these models has been restricted to airport locations, oh, and beaches. I could see them being able to liven up shopping malls, points of interest, etc, if someone who was able would set their mind to the task. I can imagine this sort of area coming alive, especially those sites near to airports.
Oh, and a few military types (RAF, USAF etc) in generic work clothes would help spice up some of the military airports, as well.
7 months ago
it would be fun to have them crawling like ants all over the world but there's a limit as to how many you can place before the sim decides enough is enough and it stops animating all of them all at once. I think it's a bit over 200.
It does do a good job of reducing framerates the further away you get.
There are plenty of military people in there.
7 months ago
superspud
JohnG
Thanks superspud!!! Yep, there are a lot of 'humans' in this collection!!! And some of these are really good. My favorite is the long-haired blonde girl in the white shirt continuously pacing back and forth while blabbing on her mobile phone. WOW that one animation really nails today's youth, and not so young folks as well. And I was also able to create quite a scenario where 3 girls and a guy are sitting around a table by the swimming pool in my custom virtual dream house. The 3 females are busily chatting away while the bored guy keeps panning his head back and forth trying to keep up with the females' animated conversations. Another guy, looking bored out of his skin, is motionless standing near the table but facing away from the mayhem. Haha! It's a hilarious scenario and adds so much to my scenery, so thanks again!
I took off a star because some of these are old low-poly models. OTOH I guess they're still good for populating long distance shots.
7 months ago
Crash_Murdock